![]() ![]() The game will play out the same for the first six chapters as the player is introduced to the game and the overall story. When the time comes, with the kingdoms at the brink of war, the player must choose which side to fight for, and accept the consequences of their choices. Players will take on the role of an Avatar (default name is Corrin) who was born to the Hoshido royal family, but raised by their enemies, the Nohr royal family. Like the Japanese version, the game will have two separate versions: Conquest and Birthright, that will decide which path you take in the story. OofĮDIT 3: Promoted Cormag into a Summoner but he can’t summon though he has the skill.ĮDIT 4: Rennac is a Druid.During the Nintendo Direct Event At E3 2015, Fire Emblem Fates was given its western release name, and set for a 2016 release date. Mainly a problem on Eirika Chapter 14 if Colm isn’t alive and there are no staffers to use Unlock.ĮDIT 2: Just a personal thing but I think I can still progress by grinding in the Tower of Valni to raise the money to promote Shaman Cormag. This results in basically no door keys since all/most of them are droppables from enemies that will get randomized inventories. I guess because they are randomized and you can buy Master Seals in the battle prep armory anyway.ĮDIT: Didn’t notice any droppable door keys from anyone. Other than that, the only thing I really noticed is the lack of promotion items in enemy inventories. The guy still has his axe after he throws it. Seems like village destruction is tied to the specific AI of the enemy, and the myrmidons probably replaced the usual pirates. Trying to back out of the unit menu after doing a Talk/Support can show the conversation again.Press R on the Donate to Circles screen to find out how to donate If you plant the right seed you may find it sprouts into a secret game mode Use the Konami code if you're really stuck You can shove/drop/etc onto most terrain, useful if you're stuck Hold A to speed up battle animations (and B to pause them) ![]() Hold L to toggle battle animations on/off You can buy a lot of useful things at the prep screen armory Other useful things: - Press Select at the stats menu to view stats/growths When forgetting a skill, you can press R to see the skill description Wary fighter removed from dancers/bards since it doesn't crash any more ![]() Skills - Skills learned per class redistributed to reflect the new skills available Nosferatu and Devil Axe fixed in Vanilla Mode Scripted battles end correctly when one character dies Debuffs now clear properly between chapters Flashy mode now works in vanilla! (all boss kill attacks show the critical animation) Dancers and Bards animations don't crash if they double Tweaks - Stats no longer overflow/underflow (e.g. Thracia Mode! Put "776" somewhere in your seed to give everyone Capture, set Hit to 1RN and between 1-99! Amnesia Scrolls (forget a learned skill) also added Skill Scrolls (learn a random skill) added to drop list and prep screen shop V1.3 changelog: Additions - Random Class Skills option: Shuffles all learned skills per class! (innate skills e.g. V1.4 changelog: - Option to prevent playable characters from randomising into monsters V1.5 changelog: - Options for max and min growths per run, NOT COMPATIBLE WITH PREVIOUS VERSION SAVES Palettes That Might Be Janky Because That’s Part Of The Charm This is a rom that randomizes itself - meaning that no two playthroughs will be alike! Link to UPS patch (FE8U) What’s Self-Randomizing? ![]()
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